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1. i have a few questions about meta 4 modules - in Ships and Modules [original thread]
As you pointed out, people fit out of necessity or because the T2 version is simply worse (Reinforced Steel Plates II are worse than Reinforced Rolled Tungsten I). From the top of my head, 'Langour' webifiers are popular because of the low 20cpu r...
- by Grimwalius d'Antan - at 2008.09.24 03:05:00
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2. Enyo 2008 - in Ships and Modules [original thread]
Well actually I was hoping that this would become the new fitting thread for this forgotten ship. It used to be one of the most popular (and expensive) AFs but now it is ignored. I've had no luck coming up with a PVP setup that makes the ship wort...
- by Grimwalius d'Antan - at 2008.09.24 00:21:00
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3. Enyo 2008 - in Ships and Modules [original thread]
Edited by: Grimwalius d''Antan on 23/09/2008 17:25:06 All flaws about the Enyo aside, here is what works for me as I casually do level 3 missions. 150mm Railgun II 150mm Railgun II 150mm Railgun II 150mm Railgun II Rocket Launcher II (With de...
- by Grimwalius d'Antan - at 2008.09.23 17:23:00
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4. Ishkur setup - in Ships and Modules [original thread]
I'm curious to put an oldschool setup to the test. 75mm Gatling Rail II 75mm Gatling Rail II Small Nosferatu II Small Nosferatu II 1MN MicroWarpdrive II Faint Warp Disruptor I Fleeting Propulsion Inhibitor I Small Armor Repairer II Damage Contr...
- by Grimwalius d'Antan - at 2008.09.23 13:06:00
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5. So I was talking to my wife... - in Ships and Modules [original thread]
Originally by: Xori Ruscuv Of course, while I hadn't even considered Amarr a year ago, now I can realize that "dream". I had a similar thing happen to me too. Started the game back when Exodus was just released and over the years became...
- by Grimwalius d'Antan - at 2008.09.11 16:09:00
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6. Fix: Proportional NOS - in Ships and Modules [original thread]
I'm a frig pilot but I'm perfectly OK with being sucked dry by battleships. In my opinion, frigs usually swarm single battleships in numbers, and I think this represents fictional size based combat really well. Eve combat is geared towards outmane...
- by Grimwalius d'Antan - at 2007.06.03 14:56:00
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7. Cyclone, just a step stone from Cruiser to BS? - in Ships and Modules [original thread]
Edited by: Grimwalius d''Antan on 21/06/2006 13:07:04 A battlecruiser is what I would use instead of a battleship for solo PVP. Oh, and neither battlecruisers nor destroyers are stepping stones, I don't know why people keep saying that. They a...
- by Grimwalius d'Antan - at 2006.06.21 13:06:00
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8. Thank you CCP! Drones are now returning to the dronebay - in Ships and Modules [original thread]
This fix has made me start training drones again. Excellent. Griefing is to ruin a friendly game, which Eve is not.
- by Grimwalius d'Antan - at 2006.06.20 08:48:00
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9. Warp Scramblers used to stop Gate Jumping???? - in Ships and Modules [original thread]
It would be interesting to see this as a feature, because having people sitting on the gate is getting old. Mind you, I often do so myself to get away when people bring blobs to get me. Griefing is to ruin a friendly game, which Eve is not.
- by Grimwalius d'Antan - at 2006.03.10 17:58:00
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10. Tech I Item better than Tech II - in Ships and Modules [original thread]
Originally by: Butter Dog Some of its just a good as T2 and it hurts a lot less when you lose it. I beg to differ, T2 is generally cheaper than the best named mods. Well, in fact, I'd say there are only local exceptions where someone se...
- by Grimwalius d'Antan - at 2006.03.10 13:55:00
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11. Arazu - Bonus change needed? - in Ships and Modules [original thread]
Originally by: madaluap [...]this ship neeeeeds range you cant tank it it needs that extra range. The what now? Since when did these kinds of ships become solo PVPers? Since when did ship balancing ever become about 1on1 proficiency? G...
- by Grimwalius d'Antan - at 2006.03.10 13:53:00
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12. Tech I Item better than Tech II - in Ships and Modules [original thread]
The only reason T2 weapons are better than their named counterparts is because they have skills that increases damage for them specifically. Other than that, the only T2 version of a module that is "better" than a named one is the the different ar...
- by Grimwalius d'Antan - at 2006.03.10 13:42:00
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13. [RMR] Deimos PvP Setups - in Ships and Modules [original thread]
Originally by: Arctic Angel Originally by: DeathWarrior Total DPS : 1017.098 Originally by: DeathWarrior What you think, any suggestion on what i should change? I'd suggest a nerf... Ever considered the fact ...
- by Grimwalius d'Antan - at 2006.03.10 08:32:00
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14. Classes in EvE - in Ships and Modules [original thread]
Originally by: Arcturus Lynx I would like to propose that some of the modules get looked at and the module slots so that a ship cant do everything(ie hardners and/or extra armor being placed in high slots) and allow a system where instead ...
- by Grimwalius d'Antan - at 2006.03.10 08:29:00
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15. Fix remote armor reps. - in Ships and Modules [original thread]
Mirror balancing is not necessarily good game balance. This "inbalance" is balanced by the fact that shield boosting is often useless, where as armor repping is universally needed. A shield tanking ship which has taken lots of armor damage from th...
- by Grimwalius d'Antan - at 2006.03.09 07:11:00
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16. How to fit a Lachesis ???? - in Ships and Modules [original thread]
The Lachesis can't fit a covert ops cloak, but the Arazu can since it has a fitting requirement bonus. The way I see it, Lachesis is an EW support ship, and also looking at the success of the Celestis as an anti frig with frig guns and assault lau...
- by Grimwalius d'Antan - at 2006.03.08 12:08:00
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17. A Great way to solve WCS problems - in Ships and Modules [original thread]
Originally by: Mathias Orsen Therefore all those pretendapirates that pack stabs can go fight other pretendapirates that pack stabs and leave the rest of us to fight like big men. I don't know you or your association, when you say "figh...
- by Grimwalius d'Antan - at 2006.03.07 12:56:00
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18. whats with these WCS whiners anyways? - in Ships and Modules [original thread]
Originally by: Noriath [...] the entire "range vs. no range" argument is flawed too, because if you aren't within scrambling range the guy with the WCS can't scramble you either, so both parties could warp out if they wanted. Hold on a ...
- by Grimwalius d'Antan - at 2006.03.07 10:05:00
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19. whats with these WCS whiners anyways? - in Ships and Modules [original thread]
Pretty much no ship has enough slots for more than two scrambling devices and still be a functional ship. Those ships with many med slots are often mean't to shield tank, so they cannot waste 3 slots on tackling, while armor tankers simply don't h...
- by Grimwalius d'Antan - at 2006.03.07 07:23:00
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20. Catalyst (Gasp, eek!) Setups for PvE - in Ships and Modules [original thread]
Im very skeptical about having 2 differently ranged weapons like that. You'll be dealing crappy damage at both ranges, instead of dealing lots of damage at one range and none at the other. Griefing is to ruin a friendly game, which Eve is not.
- by Grimwalius d'Antan - at 2006.03.03 16:58:00
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